Come take part in our adventure!

Immerse yourself in an action packed battle against your friends to be the last one standing on top of the plateau. Outmaneuver your opponents as your favorite hero, using its special abilities in your own unique way. Topple your foes while not losing your step in a game that's always on the edge.


Local multiplayer duels

Plummet is a pixelart couch multiplayer game for up to four players. Pick a hero and utilize its attacks to try to knock your opponents off the arena while not falling yourself!

Gather your friends, take a firm grip of your gamepads and duke it out in a fast paced and competative match of vertical endurance. Battle in different game modes and team up or play on your own, choosing between eight heroes and seven arenas.

Take on the challenge in this magical game of malice and bravery, and remember - do not plummet!

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"Best couch glue on the market!"



The land of tears gave forth a blast of wind,
And fulminated a vermilion light,
Which overmastered in me every sense,
And as a man whom sleep hath seized I fell.

Dante Alighieri, La Divina Comedia, Part I Inferno


Plummet listed on Gameskey's Top Steam games to look out for in december 2020-list!

Dec 12, 2021

Visit article:

Plummet tested by Blended Threats: "Stop Stabbing Me!"

Dec 9, 2021

about us

Who we are

ORBMIT Productions is a game developement team based in Sweden focusing on multiplayer experiences, local and global. Our main platform is desktop computers but we work on mobile applications and board games as well.

The Team

The core team is made up of the two founders, brothers Erik 'Errol' Petersson (Lead Developement) and John 'Poukah' Petersson (Lead Design).

For our current main project – Plummet – we are proud to be working with musician Linus Ohlsson and graphic artist Mads Skovbakke. We'd also like to extend our gratitude to the many friends of the developement team that have contributed with voices, inspiration, ideas and testing.


We like challenging games. We like games you keep improving in, and that improves you. We like games that make you learn things. These are some of the points that make up the foundation of our developmental philosophy.

We are also avid proponents of open source technology and the ideas of an open web, and aim to use tools sharing these ideas. Among them are: the Godot Game Engine, GIMP, Audacity, Inkscape, etc.

NOBODY expects ORBMIT Games!... Amongst our weaponry are such diverse elements as: fear, surprise, ruthless efficiency, an almost fanatical devotion to the Pope, and nice red uniforms - Oh damn!